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Free Star Trek Pc Games

renpibupencisrap 2021. 6. 11. 04:36


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  1. Star Trek: New Worlds
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4.33 / 5 - 9 votes

Description of Star Trek: New Worlds Windows

Star Trek: New Worlds (aka 星际迷航:新世界) is a video game published in 2000 on Windows by Interplay Entertainment Corp.. It's an action and strategy game, set in a real-time, sci-fi / futuristic, licensed title and 4x themes.

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Captures and Snapshots

You have the conn! Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Star Trek Fleet Command expands its universe with brand new Star Trek. Find the Top Star Trek Pc Games with the MSN Buying Guides Compare Products and Brands by Quality, Popularity and Pricing Updated 2021. Read Full Review One of many. Star Trek titles are two a penny these days, so you would be forgiven for feeling confused right about now.The important point to remember is that Activision's latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games.

The first Star Trek game probably dates back to the early 80s. After that, the beloved sci-fi series spawned a good number of different games, mainly space simulations and point & click adventures. The Interplay adventures are among the finest Star Trek games ever released. The Starfleet Command series is a must for every fan wishing to pilot one of the many ships of the Star Trek universe.

Screenshots from MobyGames.com

Comments and reviews

Skroge2020-12-290 point

What's the difference between iso version and the alternative iso?

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Perry Rhodan2020-10-270 point

Fixes for modern systems: https://www.pcgamingwiki.com/wiki/Star_Trek:_New_Worlds
Mount the image with Daemon Tools. Works but can still occasionally crash which is a pain as you cannot save during the long missions.

primusmega2020-05-16-1 point

I can't run the setup. it keeps starting up but nothing else pops up.

eddsmad2020-03-292 points

dose anyone know if theres away of getting unlimited rescources or something like that?

gaminglover2020-03-210 point

loved this game when i was younger but so sad i cant get it to work now. game launches fine but when i try to do any of the campaigns or tutorial, game stops responding and just sits in a black screen

random nerd2019-12-261 point

I detected malware in this game, then remembered someone else doing the same a long time ago

Steven2019-04-303 points

Using daemon tools to mount image, make sure that it's a SCSI virtual drive and also make sure that the letter of the Virtual drive is lower than any installed CD or DVDRom, or any other virtual drives. Then it should be recognised and any music on the image should also play.

Dave2018-12-060 point

I also have the insert game CD issue. Very disappointing I loved this game, will have to look elsewhere

Trek

Slitebg2018-09-20-4 points

Hey there, would love to try the game but the no-cd .exe seems to be not working? Still get error message to insert game CD. Thanks

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Star Trek: New Worlds (Windows), read the abandonware guide first!

Download Star Trek: New Worlds Windows

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us!

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Windows Version

Game Extras

Various files to help you run Star Trek: New Worlds, apply patches, fixes, maps or miscellaneous utilities.

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Speccy's last trek game was rather excellent, giving every-thing TNG fans the globe over ever wanted. A decent point-and-click adventure mixed with space combat strategy bits and all the official Trekness you could want: realistic characters, original voice-overs and sound effects and a very stable and accurate Trekkie universe. It was fab. Okay, the format wasn't exactly original, the combat wasn't what you'd call exceptional and it would have been kinda cool if you got to control Picard all the time (instead of messing around with all the four crew members at once) but it was still a fantastic game.

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Star Trek: TNG - A Final Unity wasn't actually based on a specific movie plot, but took in a few things from some of the tv series. Star Trek: Generations (as you've probably deduced) on the other hand is based on the film. Now, personally I thought the film wasn't particularly good. In fact I thought it was probably the worst Star Trek film ever made. Thankfully, the game doesn't follow the plot of the film religiously, but expands on the general themes and ideas, taking in the characters, most of the scenarios and adding to them.

At the very beginning these are introduced by way of a pretty lengthy (though very nicely done) intro sequence that sets the scene. An El-Aurian, Soran (played by Malcolm McDowell) is desperately trying to return to a dimension called the Nexus (a kind of ethereal Heaven). To get there he must somehow guide the gateway to his location on a planet where he can hop on board and be transported to ecstasy. Because he's essentially an evil nutter (you wouldn't expect McDowell to play anything else now, would you?), Soran is quite prepared to do absolutely anything to guide the ribbon to receive him, which means that he'll happily hop about the solar system blowing up stars (using probes containing tri-lithium) with complete gay abandon until he's on his way, with absolutely no thought for the billions of people who'll die as a result of his intergalactic pyrotechnics. Your task, as Star Fleet goody-goody, is to stop him at all costs.

Not Next Gen Game Engine

Generations is very different from the first TNG game. For starters, the development team have dropped the tried and tested point-and-click style approach in favour of a first-person 3D perspective view that's just a bit akin to the classic System Shock. It's not Quake (all the characters are sprites), but it's still very impressive nevertheless because of the detailing and amount of different textures used throughout. Developer Simon Ffinch explains: 'We decided to go with sprites because it allowed us to be more visually creative. Generations isn't about running around blasting things - it's not meant to be Quake. You can play it that way if you want to, but you won't get very far - that's not what Star Trek is all about. We wanted to create rich and diverse environments that the player could explore and interact with. If we'd looked at using polygons to do this, it would just be too big, or not detailed enough.'

In fact detail is a bit of a buzz word at Spectrum. Not only have they recorded another zillion lines of dialogue for the new game, spoken by the original cast, but they've raided Paramount's files for anything and everything to do with Star Trek: TNG. The results should have Treksters shivering in anticipation.

We now know more about Star Trek than Paramount, enthuses Simon. We've had access to all of their stuff -all the blueprints of the space ships, detailed documents on all the worlds featured in the film, all the characters. Basically, it's as accurate and faithful to the TV show and the film as you can get. Players will be able to beam down onto a Romulan ship and everything they see will be just as it should be within the Star Trek: TNG universe. All the equipment you can pick up and use will be genuine - players will be able to completely immerse themselves in the Star Trek universe and see for themselves just what it's like.

FMV definitely not VFM

Although Generations uses clips from the film, the team have made the effort to keep the fmv to an absolute minimum in an attempt to keep the game pacey. In total, there's about 20 minutes, and that includes a rather lengthy intro piece to set the scene in case you haven't seen the movie (like duh?). They've even re-done some of the sequences and music used in the film themselves in an attempt to improve on them, but they've kept them short so they don't intrude.

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Obviously, this is a very important licence and the temptation to use as much fmv as you can get away with is difficult to resist, so just how valuable is the licence and how important is fmv in games? Personally, remarks Simon, I couldn't even sit through the intro of Wing IV. fmv, when used like that, is a waste of time and money.

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Generations was developed within a seven figure budget - not eight figure - we're not Origin. And you can quote me on that! chips in Marketing Manager Steve Haney.

We're not interested in making interactive movies here, reaffirms Simon. What we want to do is make the Star Trek universe accessible to the fans by re-creating the Trek universe in as much detail as possible. You can't do that with loads of fmv. Hopefully, we've used the licence as best we can. Paramount are certainly very happy with what we've done. Hopefully, all those people who enjoy Star Trek will be too.